Social Media & Technology
EHR/Medical Informatics
Brian Rissmiller, MD (he/him/his)
Assistant Professor
Baylor College of Medicine
Houston, Texas, United States
Brian Rissmiller, MD (he/him/his)
Assistant Professor
Baylor College of Medicine
Houston, Texas, United States
Alison Christy, MD, PhD (she/her/hers)
Clinical Director of Pediatric Neurology
Providence Health and Services
Portland, Oregon, United States
Zachary London, MD (he/him/his)
Clinical Professor
University of Michigan
Ann Arbor, Michigan, United States
Daniel Hassumani, MD, MS (he/him/his)
Assistant Professor
Medical College of Wisconsin
Wauwatosa, Wisconsin, United States
Jennifer Benjamin, MD, MS
Associate Professor, Co-Director for Faculty College
Baylor College of Medicine
hOuston, Texas, United States
Catherine Lipman, MD (she/her/hers)
Developmental-behavioral pediatrician
Cleveland Clinic Children's Hospital
Shaker heights, Ohio, United States
Workshop
Description: Futurists assert that game-based learning(GBL) is becoming one of the most effective educational approaches. Through immersion and gameplay experiences, learners find personal connections, are motivated to engage deeply in learning, and practice concept application to gain competence and confidence. Given the rapid adoption of GBL in health professions education, the educational value of these games varies greatly. To assure learners achieve the intended learning outcomes, GBL design must be grounded in robust theoretical frameworks or evidence-informed principles. Well-designed GBL pushes learners to immerse themselves in a learning space that promotes deliberate practice in a psychologically safe environment.
We will employ process-oriented, guided inquiry learning to scaffold complex concepts through a series of interactive didactics, gameplay, and group discussion to acquire essential knowledge and skills for implementing GBL. Part 1 will differentiate the key elements of the two forms of GBL: gamification and a serious game. In part 2, participants will be introduced to a GBL theoretical framework and an assessment instrument which were developed based on synthesis of GBL theories, design principles, and the associated validity evidence. They will apply these tools to explore and analyze 5 GBL products developed by workshop faculty: Gamification on microlearning application; Endowed Chairs, a DEI-focused card game; serious games - DBP Building Blocks and Critical Care Cadets:mechanical ventilation; and a “Choose Your Own Adventure” branching scenario game. Guided by the tools introduced above, participants will work in small groups to design either gamification or a serious game and reflect on challenges and lessons learned.